Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Sunday, February 21, 2021

Fire Emblem Three Houses - I The Best Professor

I got Fire Emblem Three Houses for my birthday this last summer, and I've finally had the chance to play it - after managing to take a break from Minecraft for a bit. That's a hard thing to do sometimes! I'm glad I managed to though, because Fire Emblem sucked me in good.


If you're not familiar with Fire Emblem, it is a Tactical RPG set in a medieval fantasy world. There's plenty of characters and you level them up and assign them various classes as you progress through the story. This Fire Emblem features a hefty first half of the game where you play the role of a professor educating these young, up and coming lords and ladies. You can build relationships with them and guide them down their (or your) desired route of progression. There are options to do some of this automatically, but I enjoyed manually teaching my students.


I spent about 90 hours playing through the game - which is a bit longer than the average, but I liked talking to everybody! You have a choice early on which house you'd like to join and teach. This is effectively a choice about which characters you want to play through the game with and which story you want to experience. I'm terrible at making choices! This game is full of them. The nice thing is it warns you up front if the choice you are about to make will have permanent repercussions to the story. So don't fret the other choices throughout the game - they mainly help you build bonds with your students.


For my first time through the game I chose The Black Eagles house. This means I've got Edelgard at the helm and her whole crew to work with. Choosing was tough, as there were characters I liked my first impression of from all the houses. In the end, I grew to love every one of the misfits in the merry band I chose. I was even able to recruit Felix from one of the other houses.


Throughout the game there are days where you'll be able to explore the school and fish, garden, collect items, have meals, train skills, and bond with students. At the end of each month the story mission takes place. You can also take on quests and have non-story battles through the month to level up characters and collect rewards.


Now that I've beaten the game I have access to the New Game+ which I'm hoping to have the time to come back to one day. I'm super curious as to how the other houses stories unfold. Also, I'm excited to start a new game with the ability to carry over a lot of what I earned and collected in my first playthrough. One day. One day.


Something I don't think I ever fully utilized was the battalion system. This is a new mechanic to the Fire Emblem series. Having a battalion equipped to a unit boosts some of its stats, but it also gives them the ability to perform a gambit - a sort of special attack. Despite spending lots of time leveling up everyone's leaderships skills I never really used the gambits all that much. I've heard they're more useful in harder game modes - maybe I'll try to utilize them more in my next playthrough.


Overall, the game was excellent! It pulled me in. I enjoyed playing professor, I fell in love with all the character's in my house, and I enjoyed the battles. The battles themselves got a little easy the further I got into the game and the stronger my characters became. The final battle however, was a good difficulty. Maybe I'll try a harder game mode next time to have more of a challenge. The game was great, and I can't wait to play it again and experience a whole new story.

Sunday, September 16, 2018

Superbia's Tank is Alive!

That's right! The board game I've been been working on, for longer than I'd like to admit, is finally a thing that actually exists. It's printed. It's playable. It's available for purchase! It's a real thing.

All the parts of the game!
Here's a quick blurb about the game:

A lost civilization known only as Superbia has been discovered in uncharted territory. Ancient and valuable tank part artifacts have been uncovered. Now, military organizations around the world have pledged to fund expeditions for the retrieval of these artifacts.

     Players give their tank commands to progress through the expedition. Shoot opponents to set back their advances, research locations to find powerful new tank part artifacts, and move all the way to the end to win! Develop a strategy utilizing a wide array of artifacts to complete the expedition and become the ultimate tank commander.

A game mid-play.
So, some thoughts...

One, as I mentioned, this took a lot longer than I thought it would. The game went through various revisions and one huge revision where half the game completely changed. The gameplay should have been hammered out first and foremost before I started creating art for the project. Luckily, I was able to reuse most of the art throughout the various revisions, but there were definitely some things cut that I had spent lots of time on.

The board and accompanying hex tiles were completely cut from the game!
Two, I think I've learned how long I can work on something until I start getting tired with it. Not to bash the game itself, but the process of creating the game was becoming a grueling slog. I was ready to be done with it a long time ago. The broken gameplay and subsequent huge revision to the game was a swift kick to moral, but I'm glad I stuck through it despite wanting to give up.

And three, I'm really grateful that my friends helped test the game out - especially one long night where it became clear the game was nigh unwinnable. I really appreciate the critiques and ideas from my friends and wife. Also, how awesome is it that there is a print-on-demand board game store? I'm glad to live in an age where something like The Game Crafter exists.

Well, thanks for reading, and if you ever get a chance to play Superbia's Tank I hope you have a fun, good time and thanks for trying it!

Some cards from the game!

Monday, February 5, 2018

Superbia's Tank Update!

Hey everyone! I've got a bit of an update on the board game I've been working on. Superbia's Tank is still tankin' along - bit by bit. A lot of the artwork, which you'll see some of in a moment below, is mostly done. It's been a lot of work, but also a blast to create these really creative, wacky parts for each player's constantly transforming tank. Each tank is made up of three parts which are the treads, the frame, and the turret. As player's move around and explore the island of Superbia they'll discover cards with all manner of tank parts and other suprises.

The island of Superbia. As you explore you'll add hex tiles to the island.
The artwork, as I said, is mostly complete (as far as I can tell!). Gameplay, however, needs to be a little more thoroughly tested. I have tested the mechanics myself and managed to test the game with a group as well. More testing will be needed though. I want to make sure that at the end of the day the game doesn't have any odd hiccups or broken rules and that above all it is fun! Usually it's important to get the gameplay nailed down before doing a lot of the art, but I found people were not as interested in testing a game if they didn't have anything visually interesting to attach to. Risky move - we'll see how it pans out.

Anyway, now for the good stuff!


Artifacts: The island of Superbia is littered with old and powerful tank parts called artifacts.



Each part has it's own abilities and there are 45 different parts!
 


Events: Exploring the island of Superbia can be tricky business. As players move across the map they'll draw event cards that could test a players strength, or they may find a helpful item for later.



There are good events and bad ones too!



 I'll try to keep this blog updated with any other large milestones! Currently, I'm working on the manual and the box, but I can't complete the manual until there has been more testing. See ya!

Saturday, January 27, 2018

MTG Deck Stats Are Neato

I like making a new Magic The Gathering deck every once and a while - but it's often a hefty undertaking to create a deck I'm somewhat happy with. There are so many card choices and it often involves doing some research and exploring on the Gatherer site. Afterwards, I like to check the availability and pricing on the cards on sites like Magic Stronghold, Face to Face Games, and lastly Troll and Toad (I try to avoid the US sites ever since the loonie fell). I want to be able to get the cards I want at a reasonable price!

Depending on the type of deck I'm making there are all sorts of little guidelines to follow.
  • Balance the land - around 40 in an 100 card EDH deck and about 20 in a regular 60 card deck.
  • Check mana curve - you want a decent spread of 1 to 4 mana spells with select 5 and up spells.
  • Non-creature to creature ratio - this depends on your deck, but you always need some creatures.

EDH decks demand another way of thinking and the choice of a legendary commander. Currently I have Animar, Tymaret, Noyan Dar, Zada, Kemba, Doran, and Thelon EDH decks.

When I want to make a new deck I sometimes like to use the site DeckStats. You can create your decks by searching the database and dragging and dropping cards into your deck. Afterwards, you can see a nice little graph and pie chart showing things like Mana Curve, Card distribution, Mana distribution, and Mana Source distribution. Then, you can save your deck (just make sure to make a profile on the website).

For example, here's what my Tymaret deck looks like on DeckStats.


I can easily see that the majority of my spells are quite cheap with 3 mana spells being my most abundant. From this I can hope (getting mana-boned happens to the best of us) that I shouldn't have trouble getting most of my spells out.


Here you can see that I tried to balance my instants, sorceries, and enchantments while balancing the total non-creature spells with my total lands and total creatures. Creature (31%), Spells (31%) Land (37%). You can also take a look at a more detailed view showing artifacts etc.


With this pie chart I can easily tell that I have more black cards than red cards (shown on the left). This will inform my decision on how many swamps and mountains to put in the deck (shown on the right). Taking the information from the previous pie chart I made sure that my Swamps and Mountains were balanced to accommodate my deck being more black. I've made sure to add a few more swamps (20) than mountains (16) in this case.

There we go! There are others things to consider when making a deck of course. The specific abilities and effects the cards do are also incredibly important! However, I like to use DeckStats because it keeps me organized and lets me quickly see at a glance the other information to keep in mind when making a deck. Happy deck building!

Tuesday, August 1, 2017

The Amiibopocalypse is Over... For Now

Well, Nintendo finally released the final Smash Bros amiibo and they are now sitting on our shelf. I was a little frustrated that Nintendo would release 2 versions of the final 3 amiibo because, well, because that's twice the price for completing the collection! However, Corrine P2 and Cloud P2 have been extremely difficult to get a hold of. As such, my cognitive dissonance allows me to be satisfied with having a "complete" collection without having a "complete" collection. We may never get those final alternate versions of 2 of the characters, but at least we have 1 of each character!

Now behold, the amiibo in all their glory! :)



It looks awesome, and I'm proud to have actually played and trained up a number of them into Smash Bros monsters. The hunt for amiibos is over for now... though the amiibos of the 4 champions from Zelda: Breath of the Wild look awesome and dang it Nintendo I will have to get those too!

Saturday, July 29, 2017

Clash Royale Decks

I've been playing Clash Royale on my phone since it first came out in 2016. Now, I don't play it all the time every day, but if I've got a couple minutes to kill here or there I'll pop it open and play a match or two. It's a lot of fun. Many of the matches are very close with each person intensely playing cards to counter their opponent. Sometimes, you get smashed... Other times, you completely smash them. Like I said - it's a lot of fun. I'm level 10 at the moment! Here's a few of the decks I've been using lately.

This is my tried and true deck. It's gotten me just above 3800 trophies, and when I finally accumulate enough gold to upgrade a couple of the cards I expect to get even higher. There's nothing too fancy about it. There are no legendary cards, and most of the cards can be acquired early in the game. It sometimes has trouble with decks that use a lot of lightning, and I've had to develop some techniques for dealing with elite barbarians, sparky, bowler, and golem.


The mortar is integral to this deck and chips away at opponent's towers. Meanwhile, I defend it. Fire spirits are great for taking out minion horde and alright against elite barbarians when I also drop a valkyrie or mini pekka. The wizard and valkyrie take out hordes with ease, and the musketeer drops balloons and other flying pests out of the air. Mini pekka unloads a ton of damage if it makes it to the tower. Zap helps take out hordes, reset towers, enemies, and other cards with charge up attacks. Finally, the fireball is great for dealing a lot of damage in a decent sized area. Use it take out buildings and finish off towers - even better if there are some enemy units around to get hit at the same time.


This is my current golem deck. Ever since I got a golem I've wanted to make a deck utilizing it, and I think I've finally found one that works for me. It's gotten me into the 3300-3400 trophy range, but I'm hoping to get a little bit higher. Unlike my other deck, this one has more often steamrolled opponents. However, I feel like I'm at risk of being steamrolled by my opponent with this deck more often - and believe me it's happened.


The golem is pretty self explanatory. Drop it at the back, or up front, and get ready to support it. It's usually a good idea to not drop it right away - find out what sort of cards your opponent has that might counter it. If those cards are out of rotation it might be a good time to drop the golem. Meanwhile, while waiting to drop the golem defend with the log, zap, and the wizard. If something heavy is coming drop the mini pekka or lumberjack. What we want to do is get the lumberjack and golem out at the same time. That makes for a terrifying golem. This deck has been pretty fun so far - I think I want to switch out the archers for the mega minion, but I need to level it up some more first.

If you haven't given the game a try - give it a try! It's free, and though it has in-app purchases I've made it as far as I have without spending any money. Have fun, and don't be a jerk with your emotes!

Friday, July 28, 2017

Superbia's Tank is off the Back Burner!

I mentioned Superbia's Tank over a year ago here. I've had it on my mind ever since and the rules have been an ongoing work in progress. Tweaks and massive revisions aside I think I've gotten it to a point where I just need to do some testing.

Player's tanks are made up of 3 distinct pieces - allowing for a whole variety of tanks.
I've been working like a madman any chance I get to create line art for the game. At this point I've got everything drawn, but I haven't added any colour yet. This, hopefully, will come in time, but at this point it's high time I start testing the dang game! Here, take a gander at some of the artwork I've created for Superbia's Tank.



Player's order their tanks around the board, and a player's tank is made up of 3 distinct tank parts. The turret, the frame, and the treads. Tank part designs have been influenced from a variety of different objects. The telescopic cannon, the top right image, for instance is designed using aesthetics of a telescope.

Additionally, have a gander at how this artwork looks on the cards themselves. Again, colour hasn't been a priority because I want to start testing first.


I'm hoping it will be a fun, strategic game. Players will discretely play orders and then reveal them. You'll want to draw cards to find the legendary tank pieces, claiming 4 of which wins the game, but being shot at makes it harder to draw cards. There will be a small board for player's tanks to move around, and the closer to the center you are the more cards you can draw. I can't wait to print out a prototype and test it out!

Monday, February 6, 2017

Grand Vorgus Cup - Smash 4 Amiibo Tournament

Well well well. It seems I've finally trained just about all of the amiibo I'd like to - all of my mains and the other characters I like to play. Sure, there are some others I might like to train, but the amiibo unavailability and cost of those amiibos means I'm drawing a line. Now, what to do with all these amiibo I've trained? It's fun to fight with them (and get obliterated most of the time), and it's fun to play with a friend and try our luck at defeating them. However, there's a greater question that needs to be answered... Who among these daring amiibos is the strongest, the bestest, the most glorious champion?!

The 12 mighty challengers!
That, is a question I shall seek to answer with the Grand Vorgus Cup - Smash 4 Amiibo Tournament! WooOOOoOOO!

There will be 12 competitors each duking it out in a double-elimination style tournament to be crowned champion. Best 2 out of 3 fights wins the bracket and proceeds to the next round. We'll be fighting on Battleground with no items and 2 stock each.  Let me introduce you to our intrepid warriors:

Sanic the legendary hegehog. Gotta go fast! Very hard to hit in a fight.
Kupa Junia is the king of taking a beating with ultra-high defense and healing effects.
2Spooky4Me hits pretty dang hard with spooky telekinesis.
Greninjy is another hard to hit fighter. All ninja like Greninjy.
Apollo seems to be the most patient little amiibo, but can explode into a fight out of nowhere.
Dankey Kang is all about smacking his opponents HARD. I've seen him inflict over 100% in a single hit!
Mr Mustard tends to linger in a match until he's at about 350%, or sometimes more.
Deddy Keng is a feisty little monkey not afraid to bite your face off.
Vorgus packs a wallop while confidently strolling across any stage.
BrainMagic is a volatile character. Super, perfect, exploding, healing shields are it's ultimate weapon.
Korby whips around landing all manner of blows to opponents with those stubby limbs.
P Bubs (whom can't seem to look straight in this photo) likes to float around and pummel opponents.
Here is the randomized starting brackets. I'll be using www.challonge.com to setup and organize this tournament.


After each round I will edit this post and add a new picture of the results. Let the Tournament... BEGIN!

Match 1 - Kupa Junia Vs. Sanic
At first Kupa Junia had a lot of trouble hitting Sanic which gave Sanic game 1. Afterwards, Kupa Junia opted for strategic strikes and sheilding. Sanic, unable to keep up with Kupa Junia's healing effects, lost the next two games - Kupa Junia not losing a single stock.

Match 2 - Korby Vs. Dankey Kang
Dankey Kang hits hard straight out of the gate, but Korby soon equalized the percent at 158% each. The pink puffball takes the first match with air superiority. In Match 2 Korby starts off strong, but Dankey Kang quickly counters and takes the match. Each match has been incredibly equal - coming down to a single KO blow. However, Korby takes the third win in these incredibly hard-hitting rapid matches.

Match 3 - Greninjy Vs. Deddy Keng
This set had a lot of skilled and nimble dodging from both parties. Greninjy especially showing off some fancy footwork with an incredible 10+ footstools. It was enough to overwhelm Deddy Keng in Match 1. In Match 2 and 3 Deddy Keng had gotten wise. Taking a whole stock of Greninjy's without taking a single percent. Both parties had a mistep and SD'd once, but in the end Deddy Keng was victorious.

Match 4 - 2Spooky4Me Vs. Mr Mustard
Match 1 saw Mr Mustard predominantly chasing after 2Spooky4Me, but to no avail as 2Spooky4Me turned and striked at every moment. Mr Mustard managed to catch up with some huge hits in Match 2. In the final match 2Spooky4Me broke Mr Mustard's sheild, but took no advantage of the opportunity. With both fighters a shot away from victroy 2Spooky4Me clinches the win with a swing of his bat.


That concludes Round 1. We saw each set go all three games - each fighter not wanting to go to the loser's bracket.
Match 5 - BrainMagic Vs. Kupa Junia
BrainMagic continually shut Kupa Junia down with it's exploding shield in the first match. In Match 2 Kupa Junia comes back with a vengeance. BrainMagic at 115% before having to deal with Kupa Junia's final stock - Kupa Junia easily takes the match. Match 3 saw BrainMagic open with a mega 71% combo and take Kupa Junia all the way up to 194% before even getting hit. BrainMagic wins the match after fighting hard to deal a total 655% damage across Kupa Junia's 2 stocks.

Match 6 - Vorgus Vs. Korby
Korby is the obvious air master, but Vorgus showing she is just as capable. Plenty of aerials being exchanged, though many are not connecting from either party. Match 1 and 2 were incredibly even. Vorgus taking Match 1 with a charged beam shot and Korby taking match 2 with a quick up smash. Korby starts Match 3 by overwhelming Vorgus. Vorgus, in the end, was unable to equalize the match and Korby finished her off with 2 stock still in the bag.

Match 7 - P Bubs Vs. Deddy Keng P Bubs was substantially knocked around in match 1 by Deddy Keng. She did make good use of her Toad counter to deal some nice damage, but it was too little too late. Match 2 saw P Bubs determined to stay in the fight reaching 308% at one point, but not being able to get the KO on a 228% Deddy Keng. It's the first 2 Match set of the tournament!

Match 8 - Apollo Vs. 2Spooky4Me

In Match 1 2Spooky4Me hits Apollo hard, but Apollo keeps the match even thanks to the trusty Pikmin. Lucas breaks Apollo's shield with an up smash and smokes him out of the stadium with his bat. Another up smash from 2Spooky4Me proves fatal - and again in Match 2. Apollo manages to break 2Spooky4Me's shield, but it's early in the match and doesn't amount to anything. 2 Spooky4Me proceeded to clean up.


This concludes Round 2! We saw our first 2 Match sets and sent more competitors to the loser's brackets. BrainMagic, Korby, Deddy keng, and 2Spooky4Me proceed to Round 3!
Match 15 - BrainMagic Vs. Korby
BrainMagic aggressively charges out of the gate surprising Korby. Korby gets his footing and evens it out. Evenly matched at 162%. The fighters trade stocks. It's a tense first match but BrainMagic takes it with an exploding shield. Korby launches a flurry of attacks in Match 2, but barely manages to land any of them. The match stays even, but an up throw from BrainMagic sends Korby to the Loser's bracket.

Match 16 - Deddy Keng Vs. 2Spooky4Me
Deddy cranks it up to 11 while 2Spooky4Me tries to dodge as many attacks as possible. 2Spooky4Me trying to end a stock with an up smash, but misses 5 times before succeeding with the bat instead. In match 2 Deddy manages to keep the game tight and edges ahead in the final push - then lands a KO hit. Match 3 saw a spookily untouchable 2Spooky4Me overwhelm and take a stock of Deddy Keng while only taking 14%. Deddy, determined to catch up, steps up his game. It's not enough to avoid another KO from the bat though.

That concludes Round 3! Both sets were high intensity. Now, we're left with BrainMagic and 2Spooky4Me facing off in a very psychically charged Semifinal set!
Match 12 - Apollo Vs. Sanic
Sanic clearly dominated at first, but Apollo hung in there each stock - at one point avoiding Sanic's KO hits while at 252%!

Match 11 - Dankey Kang Vs. P Bubs Dankey Kang quickly finishes the set, beating P Bubs 2 matches in a row with a total time of less than 2 minutes!

Match 10 - Vorgus Vs. Greninjy
It took 3 long matches to settle the fates of these competitors. After the third match - one of the longest of the tournament so far - Vorgus took the victory.

Match 9 - Kupa Junia Vs. Mr Mustard
Who could have ever expected a brawl between these two family members? Father Koopa immediately showed his alpha status by showing no mercy to the poor child. Kupa Junia put up more of a fight in the second bout and managed to get a stock off of Mr Mustard. However, Mr Mustard proves he's still the king.

That's the end of Loser's Round 1. Our first four tournament knockouts were Sanic, P Bubs, Greninjy, and Kupa Junia.
Match 14 - Apollo Vs. Dankey Kang
Dankey Kang was unable to land as many hits as he needed (and he only needed a few) in order to finish off Apollo. Apollo, managing to hit back with many firm shots and finishing Dankey Kang off with up airs more than once.

Match 13 - Vorgus Vs. Mr Mustard
Mr Mustard stuck around well over 200% on every stock forcing Vorgus to slowly fall behind as the battle raged. Mr Mustard

Loser's Round 2 see crowd favourite, Dankey Kang, knocked out of the tournament. Joining him on the sidelines is Vorgus. Apollo and Mr Mustard advance to face Korby and Deddy Keng proving his side smash is a force to truly be reckoned with.
Match 17 - Korby Vs. Apollo
Korby was too fast and furious for Apollo. Not a moment went by where Korby wasn't right up in Apollo's face. The match was pretty even, but Korby seemed to quickly get that KO in before Apollo ever could.

Match 18 - Deddy Keng Vs. Mr Mustard Deddy clearly knew his was around Mr Mustard in Match 1. However, in Match 2 Mr Mustard opened the floodgates and unleashed fury upon Deddy Keng. In Match 3, Deddy took bloody vengeance against Mr Mustard knocking him out without losing a stock and only sustaining a final 11% damage.

Apollo and Mr Mustard have been knocked clean out of the tournament. Korby now faces Deddy Keng in Loser's Round 4.
Match 20 - BrainMagic Vs. 2Spooky4Me
BrainMagic's shield seems to be posing a problem for 2Spooky4Me. A stunning glare frome BrainMagic has 2Spooky4Me unable to move and BrainMagic takes him out. 2Spooky4Me equalizes the score quickly. BrainMagic, in an emberassing mistep, SD's while trying to evade a pikafire from off the stage! In the second Match a Prone BrainMagic takes the full force of 2Spooky4Me's up smash. A hard ground slam down air sends 2Spooky4Me flying into the ground and bouncing straight all the way up and out of the screen. 2Spooky4Me secures his spot in the finals with a homerun - proving BrainMagic's perfect exploding shield is not invincible after all.

Match 19 - Korby Vs. Deddy Keng
These 2 fast paced fighters come fast out of the gate. Deddy Keng takes the lead and begins to work Korby over without breaking a sweat. Korby dodges frantically to stay in the game, but it's not enough. In Match 2 Deddy Keng scores three up smashes and sends Korby flying. It seems Korby doesn't want the victory as badly as Deddy Keng who handily takes the set.

2Spooky4Me is ready for the finals! Who will they face off against?
Match 21 - BrainMagic Vs. DeddyKeng
It's an evenly matched brawl with each fighter hitting the other hard. Deddy gets the first stock, but now sits at 174%. BrainMagic takes him out after a while. BrainMagic, now behind, tries hard to catch up. He does so with a well timed shield and 2 forward smashes. It's anyone's game. Deddy Keng manages to land a charged smash attack on BrainMagic's shield breaking it! Deddy takes the first match with a calm forward smash. In the second Match BrainMagic had all the oomph taken out of him. Deddy shows his superiority over the psychic creature. BrainMagic makes a small come back, but was just too far behind to make anything more happen.

BrainMagic is knocked out of the tournament. Deddy Keng is on to the finals for a rematch against the very same competitor whom sent him to the Loser's brackets in the first place!
THE FINALS

Match 22 - 2Spooky4Me Vs. Deddy Keng
2Spooky4Me gets an early freeze on Deddy and hammers him good. Deddy retaliates best he can. It's a close match. 2Spooky4Me lands another freeze, but doesn't make the most of the opportunity. Deddy is falling behind as 2Spooky4Me now giving him no time to catch his breath. 2Spooky4Me nails Deddy Keng with that bat stick for a win. In the second Match the fight was closely matched. 2Spooky4Me tosses Deddy to one side, and then rushes over and under him to land a devastating up smash. Deddy now falling behind again - unable to get a stock off 2Spooky4Me even though he's at 123%. Finally, Deddy lands a KO blow, but is now behind at 120% to a fresh stock. 2Spooky4Me dodges a strong forward smash from Deddy and lands his own down smash firmly into Deddy's feet - sending him flying. It's enough for 2Spooky4Me to be crowned the champion!

2Spooky4Me is crowned the champion!
There we have it folks! The Lucas amiibo "2Spooky4Me" is the champion of the Grand Vorgus Cup! He played a total of 5 sets (12 fights total) - only losing twice in the whole tournament. Once to Mr Mustard and once to Deddy Keng. Deddy Keng had a chance to get revenge and take the Grand Vorgus Cup for himself, but was knocked flat by 2Spooky4Me in the final match. Thanks for reading! I'll leave with the final results.



2Spooky4Me - Grand Vorgus Cup Champion